“People often think that editors are there to read things and tell people "no." Saying "no" is a tiny part of the job. Editors are first and foremost there to ship the product without getting sued. They order the raw materials—words, sounds, images—mill them to approved tolerances, and ship. No one wrote a book called Editors: Get Real and Ship or suggested that publishers use agile; they don't live in a "culture" of shipping, any more than we live in a culture of breathing. It's just that not shipping would kill the organism. This is not to imply that you hit every sub-deadline, that certain projects don't fail, that things don't suck. I failed plenty, myself. It just means that you ship. If it's too hard to ship or you don't want to deal with it, you quit or get fired.
I recently left zineland and did a bunch of freelance work and hooboy do people not know how to ship. A three-year project that yielded only 90-second page load; or $1.5 million down the drain with only a few microsites to show. And I've started to find myself going, God, these projects need editors. Editors are really valuable, and, the way things are going, undervalued. These are people who are good at process. They think about calendars, schedules, checklists, and get freaked out when schedules slip. Their jobs are to aggregate information, parse it, restructure it, and make sure it meets standards. They are basically QA for language and meaning.”
—Paul Ford, Ftrain.com